Amp Stations are facilities made up of many different buildings, which surround one main capture-point room, which is protected by two shields, powered by Shield Generators in separate buildings. Vehicles and aircraft can be spawned within this room. Defenders spawn in a room separate from the capture-point building. Walls, towers, and walkways enclose the amp station, equipped with a variety of defensive turrets and jump-pads to help defenders travel quickly from place to place. Around the Amp Station, tank shields powered by generators within the amp station can be found, which block attackers from driving vehicles into the amp station unless they destroy the generators. Amp Stations contain 1 SCU, 2 Shield Generators, 1 capture point and 2 Tank Shields.
Capturing an Amp Station will drastically increase the amount of time any turret belonging to the capturer's faction can fire before overheating, making Amp Stations vital for defence.