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As the only class with access to healing grenades and field rebirth technology, Combat Medics are responsible not only for their own lives, but the lives of their squadmates as well. With access to a versatile range of weapons and grenades, Combat Medics function as ideal squad members and flexible all-around soldiers. |
As the only class with access to healing grenades and field rebirth technology, Combat Medics are responsible not only for their own lives, but the lives of their squadmates as well. With access to a versatile range of weapons and grenades, Combat Medics function as ideal squad members and flexible all-around soldiers. |
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− | == [[ |
+ | == [[Equipment]] == |
− | === [[ |
+ | === [[Weapons]] === |
+ | === Primary Weapons === |
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⚫ | |||
+ | *[[Assault Rifles]] |
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− | *[[ |
+ | *[[Shotguns]] |
− | *[[:Category:Carbines|Carbine]] |
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+ | *[[Submachine Guns]] |
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− | *[[:Category:Assault rifles|Rifle]] |
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+ | === Secondary Weopons === |
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⚫ | |||
+ | *[[Crossbows]] |
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+ | |||
+ | === [[Abilities]] === |
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+ | This is an ability that heals all allies in your radius including yourself. |
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+ | *[[Nano-Regen Device]] |
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=== [[Tools]] === |
=== [[Tools]] === |
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+ | Used to heal allies. |
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⚫ | |||
− | *[[ |
+ | *[[Medical Applicator]] |
+ | |||
⚫ | |||
+ | === [[Suit Modifications]] === |
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+ | By spending certification points, a Combat medic can expand the capabilities of their suit in the following ways: |
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+ | *[[Advanced Shield Capacitor]] |
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+ | *[[Flak Armor]] |
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+ | *[[Grenade Bandolier]] |
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+ | *[[Nanoweave Armor]] |
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+ | *[[Ammunition Belt]] |
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+ | |||
⚫ | |||
+ | The combat medic focuses on healing grenades. |
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+ | *[[Frag Grenades]] |
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⚫ | |||
⚫ | |||
+ | |||
+ | === [[Utilities]] === |
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+ | *[[C-4]] |
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⚫ | |||
+ | *[[Restoration Kit]] |
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− | === [[ |
+ | === [[Passive Systems]] === |
+ | Used to heal anyone in the same vehicle as the medic. |
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⚫ | |||
+ | *[[Triage]] |
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− | **[[Frag Grenade|Fragmentation]] |
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− | **[[Revive Grenade|Revive]] |
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⚫ | |||
− | **[[Flash Grenade|Flash]] |
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− | **[[Smoke Grenade|Smoke]] |
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== Starting Gear == |
== Starting Gear == |
Revision as of 01:16, 10 April 2014
As the only class with access to healing grenades and field rebirth technology, Combat Medics are responsible not only for their own lives, but the lives of their squadmates as well. With access to a versatile range of weapons and grenades, Combat Medics function as ideal squad members and flexible all-around soldiers.
Equipment
Weapons
Primary Weapons
- Assault Rifles
- Shotguns
- Submachine Guns
Secondary Weopons
- Pistols
- Crossbows
Abilities
This is an ability that heals all allies in your radius including yourself.
Tools
Used to heal allies.
Suit Modifications
By spending certification points, a Combat medic can expand the capabilities of their suit in the following ways:
- Advanced Shield Capacitor
- Flak Armor
- Grenade Bandolier
- Nanoweave Armor
- Ammunition Belt
Grenades
The combat medic focuses on healing grenades.
- Frag Grenades
- Nanite Healing Grenade
- Nanite Revive Grenade
Utilities
Passive Systems
Used to heal anyone in the same vehicle as the medic.
- Triage
Starting Gear
Slot | New Conglomerate | Terran Republic | Vanu Sovereignty |
---|---|---|---|
Primary weapon | Gauss Rifle | T1 Cycler | Pulsar |
Secondary weapon | Mag-Shot | TX1 Repeater | Beamer |
Tool | Medical Applicator | Medical Applicator | Medical Applicator |
Melee | Mag-Cutter | Chainblade | Force-Blade |
Ability | Nano-Regen Device | Nano-Regen Device | Nano-Regen Device |
Shield | NC-M001 Personal Shield Unit | TR-M001 Personal Shield Unit | VS-M001 Personal Shield Unit |
Grenade | 1/3 Frag Grenade | 1/3 Frag Grenade | 1/3 Frag Grenade |