Capable of equipping one modular weapon on each arm, MAX units bring unrivaled firepower at the expense of some versatility and mobility. What they lack in those areas, however, is made up for by sheer stopping power and damage mitigation in open combat, unmatched by any other class. This class must be purchased using infantry resources and it cannot spawn vehicles or man guns but can get into passenger seats.
Equipment
Weapons
- MAX Anti-Infantry
- MAX Anti-Vehicle
Abilities
- Charge
- Ammo Storage Container
- Empire Specific MAX Ability
Suit Modifications
- MAX Flak Armor
- Kinetic Armor
- Nanite Auto Repair System
Passive Systems
- MAX Aquisition Timer
Starting Gear
Slot | New Conglomerate | Terran Republic | Vanu Sovereignty |
---|---|---|---|
Primary weapon | Scattercannon | M1 Heavy Cycler | Quasar |
Primary weapon 2 | Falcon | M3 Pounder HEG | Comet |
Melee | MAX Punch | MAX Punch | MAX Punch |
Ability | Charge | Charge | Charge |